![]() + Parasitic Eximus no longer Drain energy, they only interrupt passive energy regeneration. May require be changed to be Duration-based. Mark-based abilities (like Blade Storm) cost100 energy to activate but cost no additional energy per mark applied to enemies. Combo-oriented abilities (Landslide, virtually all of Saryn's abilities) cost 5 less energy than other abilities with the exception of Ultimates (Spores would cost 10 energy, but Miasma would still cost 100) Channeled Abilities (Prowl, Exalted Blade, Wold on Fire, Sandstorm) require the player to have the energy for the ability's tier (Hysteria would require the Valkyr to have 100 energy on her pool, while Chroma would need 15 to use Spectral Scream) and cost 10 energy to activate (5 for 1st channeled abilities like Spectral Scream). 4th abilities are considered "Ultimates" and cost 100 ![]() + All Warframe abilities costs rebalanced: + All Warframes have a passive energy regen of 1 per second. Quick Thinking: Drains all energy to prevent lethal damage and make the Warframe invulnerable for 0.5s for each 10% of the Warframe's maximum energy that was drained (so a full energy frame gets 5s of invulnerability). (maxed values of 4% and 4er respectively) Rage: 1% (+1% per rank) of damage taken converted to energy and +1 (+1 per rank) energy recharge for 3s. Fleeting Expertise: Changed to increase 'Power Range' instead of 'Power Efficiency' Flow: Increases energy recharge by +0.25 base +0.25 per rank (1.5 maxed, 2.75 for Primed Flow, 0.72 for Damaged) ![]() Streamline: Changed from +30% Power Efficiency to +150% Power Max ![]()
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